flare-on 13 write-ups: all nine challenges, with AI in the loop
full walkthroughs of all nine flare-on 13 challenges from my sol 6 run: what each was, how the models solved it, and where I stepped in.
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Reverse engineering with and without AI, side projects built on vibes, and the occasional thought about game security. Newest first.
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full walkthroughs of all nine flare-on 13 challenges from my sol 6 run: what each was, how the models solved it, and where I stepped in.
no face scan, no id, no refusals. meta's muse wonder full solved flare-on 13 (8/9 solo, one with hints) in under eight hours on a $50 plan, then wrote a blog post selling itself.
a lot of what we call 'secure' is really just 'tedious'. my 2027 predictions on gold farming, emulation, bots, cheats, exploits, n-days, and RSA-1024 once models do the tedious part.
a game dev finished flare-on 13 in about an hour after last year's winner took almost 28, check out my little test that shows how little you need to start reverse engineering well with models now.
ex-cheat dev, current game security engineer. what this blog is and isn't
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